

- #Create dxgi factory 2 download how to#
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Rather than creating a new factory, we will use the one that was initialized internally to create our device. Currently, we are actively working on a version for Minecraft 1.17. Create 0.3.2 on 1.16.5 is our latest available version. The vanilla recipe book will not be able to guide you through the experience by itself. To get a better understanding of the purpose of the CheckFeatureSupport function and why you'd want it see this explanation of Direct3D 12 levels. To create the swap chain, we need to first get a reference to a 2 instance. Important: In order to be able to see all recipes and processing types added by Create, consider installing JEI.

To create a DXGIFactory5 object you have to be using DXGI 1.5 (Windows 10 Direct3D 12). The CreateDXGIFactory1 and CreateDXGIFactory2 functions are just overloaded versions of CreateDXGIFactory for DXGI 1.1 - 1.5, however CreateDXGIFactory is for creating IDXGIFactory DXGI 1.0 objects.
#Create dxgi factory 2 download plus#
If it succeeds you've got an IDXGIFactory5 that has all the methods that an IDXGIFactory4, IDXGIFactor圓, IDXGIFactory2, and IDXGIFactory1 has, plus it's own method of CheckFeatureSupport. IDXGIFactory5* outPtr = nullptr \\this really should be a CComPtrĪnd call CreateDXGIFactory1(_uuidof(IDXGIFactory5),&outPtr). You have to include the appropriate header for the interface typeĪnd have declared an instance of the proper pointer type
#Create dxgi factory 2 download software#
The IDXGIFactory5 interface inherits from IDXGIFactory4 SketchUp is a premier 3D design software that truly makes 3D modeling for everyone, with a simple to learn yet robust toolset that empowers you to create whatever you can imagine.How do I enumerate IDXGIAdapter2 instances? The documentation from IDXGIAdapter2 says I should use IDXGIFactory1::EnumAdapters1 to query an instance.īut looking at the function signature I am only getting an IDXGIAdapter1.
#Create dxgi factory 2 download how to#
OK now I understand the different CreateDXGIFactory functions and how to create an IDXGIFactory5 instance.īut after understanding this I got the next problem. So my question is how to create an IDXGIFactory5 instance?įurthermore I am wondering if I cannot instantiate an instance of IDXGIFactory5 myself how I can force D3D11CreateDevice to create and use an IDXGIFactory5 internally so I can retrieve an reference from the resulting ID3D11Device? (including wine also) Ive pretty much download all DirectX items using that custom command thing i. There is no CreateDXGIFactor圓, CreateDXGIFactory4 or CreateDXGIFactory5. Describe the bug So i am trying to run a game with Winery. I am working with DXGI and DirectX 11 using C++.Īt the moment I experimenting with IDXGIFactory.Īfter some research and reading the documentation I noticed there are different versions.īut I also noticed that there are only methods for creating such an instance for the first 3 IDXGIFactory versions but not for the last 3.
